1. | Abrahão, S., Bourdeleau, F., Cheng, B., Kokaly, S., Paige, R., Stoerrle, H., Whittle, J. (2017). User Experience for Model-Driven Engineering: Challenges and Future Directions. 2017 ACM/IEEE 20th International Conference on Model Driven Engineering Languages and Systems (MODELS). Austin: ACM/IEEE. |
2. | Alves, R., Valente, P., Jardim, N. (2014). The state of User Experience Evaluation Practice. NordiCHI ’14 Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (pp. 93–102). Helsinki: NordiCHI2014. |
3. | Arhippainen, L., Tahti, M. (2003). Empirical evaluation of User Experience in two adaptive mobile application prototypes. In: Proceedings of the Second International Conference on Mobile and Ubiquitous Multimedia. New York: ACM. |
4. | Bannon, L. (1986). From human factors to human actors: The role of psychology and human-computer interaction research in system design. In: J. Greenbaum, M. Kyng (eds.), Design at Work: Cooperative Design of Computer Systems. New York: Erlbaum. |
5. | Bannon, L. (1991). From Human Factors to Human Actors. The Role of Psychology and Human-Computer Interaction Research in Systems Design. In: J. Greenbaum, M. Kyng (eds.), Design at work.: Cooperative Design of Computer Systems. Hillsdale: Lawrence Erlbaum Associates. |
6. | Baumeister, R.F., Leary, M.R. (1997). Writing Narrative Literature Reviews. Review of General Psychology, 1 (3), 311–320. |
7. | Booth, P.A. (2014). An introduction to Human-Computer Interaction. New York: Psychology Press. |
8. | Card, S. (1996). Pioneers and Settlers: Methods Used in Successful User Interface Design. In: M. Rudisill et al. (eds.), Human-Computer Interface Design: Success Stories, Emerging Methods, and Real-World Context. San Francisco: Morgan Kaufmann Publishers. |
9. | Card, S., Moran, T., Newell, P. (1983). The psychology of Human-Computer Interaction. New Jersey: Lawerence Erlbraum Associates Inc. Publishers. |
10. | Dix, A., Finlay, J., Abowd, G., Beale, R. (1993). Human-Computer Interaction. London: Pearson Prentice Hall International. |
11. | Forlizzi, J., Battarbee, L. (2004). Understanding Experience in Interactive Systems. Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques. Cambridge: ACM. |
12. | Goldberg, A. (1988). A History of Personal Workstations. New York: Addison-Wesley Publishing Company. |
13. | Greiffenhagen, C., Reeves, S. (2013). Is replication important for HCI? In: M.L. Wilson et al. (eds.), Replichi 2013, Proceedings of the CHI2013 workshop on the replication of HCI research, Paris, France, 27th–28th april 2013. CEUR Workshop Proceedings 976, pp. 8. |
14. | Hewet, T.T. (ed.). (1992). ACM SIGCHI Curricula of Human-Cumputer Interaction ACM. New York: ACM. |
15. | Hornbæk, K. (2006). Current Practice in Measuring Usability: Challenges to Usability Research and Research International. Journal of Human-Computer Research, 64 (2), 79–102. |
16. | Jaskuła, B. (2014). Wprowadzenie do projektowania interaktywnych systemów Komputerowych. Rzeszów: WSIZ Press. |
17. | Kujala, S. (2011). UX Curve: A method for evaluating long-term User Experience. Interacting with Computers, 23 (5), 473–483. |
18. | McCarthy, J., Wright, P. (2004). Technology as experience. Cambridge: MIT Press. |
19. | Mościchowska, I., Rogoś-Turek, B. (2015). Badania jako podstawa projektowania User Experience. Warsaw: PWN, p. 34. |
20. | Myers, B.A. (1984). The user interface for Sapphire. IEEE Computer Graphics and Applications, 4 (12), 13–23. |
21. | Myers, B.A. (2001). A brief history of Human-Computer Interaction Technology. Interactions, 5 (2), 44–54. |
22. | Norman, D.A. (2002). Emotion and design: Attractive things work better. Interactions Magazine, 9 (4), 36–42. |
23. | Perrow, M. (2000). Funkcjonalność stron internetowych. Warszawa: Charles River Media. |
24. | Riikka-Sundberg, H. (2015). The role of User Experience in a Business-to-business Context. Tampere: Tampere University of Technology. |
25. | Ross, J. (2014). The Business Value of User Experience. Cranbury: D3 Infragistics. |
26. | Ross, J. (2014). The Business Value of User Experience. Cranbury: Dinfragistics. |
27. | Roto V., Obrist, M., Väänänen K., (2009). User Experience Evaluation Methods in Academic and Industrial Contexts. CHI Extended Abstracts, pp. 2763–2766. |
28. | Roto, V., Law, E., Vermeeren, A., Hoonhout, J. (2011). User Experience White Paper: Bringing clarity to the concept of User Experience. Result from Dagstuhl Seminar on Demarcating User Experience, Sept. 15–18, 2010, Dagstuh. Schloss Dagstuhl: Leibniz Center for Informatics. |
29. | Smith, D.C. (1977). Pygmalion: A Computer Program to Model and Stimulate Creative Thought. Stuttgart: Birkhauser Verlag. |
30. | Smith, D.C. et al. (1982). The Star User Interface: An Overview. Proceedings of the 1982 National Computer Conference (AFIPS), pp. 515–528. |
31. | Sutherland, I.E. (1963). SketchPad: A Man-Machine Graphical Communication System. Cambrigde: MIT. |
32. | Vermeeren, A., Law, L., Roto, V., Obrist, M., Hoonhout, J., Väänänen, K. (2010). User experience evaluation methods: Current state and development needs. NordiCHI 2010: Extending Boundaries – Proceedings of the 6th Nordic Conference on Human-Computer Interaction. Reykjavik: ACM. |
33. | Weinberg, G.M. (1971). The psychology of computer programming. New York: Van Nostrand Reinhold. |