Nowa Krytyka

czasopismo filozoficzne

ISSN: 0867-647X    OAI    DOI: 10.18276/nk.2017.39-12
CC BY-SA   Open Access 

Lista wydań / 39 rok 2017
Podmiotowość i transferowanie pojęć w badaniach nad grami wideo

Autorzy: Grzegorz Wyczyński
Uniwersytet Wrocławski
Słowa kluczowe: nowe media metodologia gry wideo podmiotowość
Rok wydania:2017
Liczba stron:20 (217-236)
Cited-by (Crossref) ?:


The aim of the considerations presented in this article are to determine on what terms the concepts from different disciplines (theory of film, literature) can be used on the filed of game studies. At the beginning of the research on given medium we can’t know to what extent it is possible to use the concepts pertain to another medias in a principled way. There is a risk that instead of investigating the chosen element of reality we’ll – in a conscious or unconscious way – construct it with the available concepts (the lapse of speculation). In my considerations I try to show different methodological ways to solve this problem. Forming them I loosely refer to selected elements of Immanuel Kant’s, Edmund Husserl’s, Emile Durkheim’s and Karl Marx’s thought and to writings of visual media scholars. My investigation are based on non-subssantial theory of subjectivity.
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